![]() ![]() “In our current plan, we will have 3 game modes, 8 maps and 10 characters at release,” Jianyi says. The team is planning on implementing more animals at a future date, but they currently already have a roadmap to release. According to data gathered by the team, the most popular character is currently Carrot the bunny. ![]() Two of the game’s characters were actually directly based on two fans’ pets: the husky Kato and the one-eyed kitty Kiko. We just add in the animals we love, which is quite a lot,” Jianyi says. “We do not really have a process of choosing species though. Without any hesitation, their boss’s corgi Nemo was chosen to become the star of Party Animals and was the first character to make the roster. When it came to designing characters the team knew exactly where to start. It’s quite hilarious when the unexpected happens,” Jianyi says. “In our physics system, the effect of a simple punch will vary based on your position, your enemy’s position, speed, stamina, and where you land the punch. Every punch, kick, and flip was intended to have a special outcome with a knockback of a few laughs. Aside from the endless and funny outcomes of the physical actions, physics-based games provide a level of immersion that couldn’t be achieved in other genres.” Party Animals was intended to be entertaining from both a playing and viewing comedic standpoint. “We love the idea of real physics in video games. “, we drew a lot of initial inspirations from Human: Fall Flat, Gang Beasts, Stick Fight, and Super Smash Bros: Ultimate,” Jianyi says. Recreate Games wanted a title similar to other popular easy to pick up and play games that are difficult to truly master. The title had to be flat out fun to just mess around in whether you were winning or losing, but something that also provided a level of depth that could satisfy the competitive needs of the developers. They wanted a game that looked approachable, masqueraded by cutesy visuals that appealed to all audiences. ![]() To solve this problem, the team decided to focus their next project on a game featuring adorable and friendly-looking animal characters. “We would love to play with our close ones, but usually people in our lives are not into these hardcore games, and we are not too interested in generic party games either,” Jianya says. They wanted people with just about no gaming experience to be able to play something fun, yet wholeheartedly competitive at its core. The staff at Recreate Games wanted a title that they could use to spend time with their families rather than alone. Their biggest problem with these titles was that their families were not into playing them or really anything the team considers competitive and hardcore video games. Popular titles such as The Witcher, Kerbal Space Program, and Dark Souls have taken up hundreds of hours of the staff’s time over the last few years. ![]() Behind the curtain of Recreate Games, the studio is packed to the brim with longtime gamers who have probably spent more time behind a monitor than they probably should have. Party Animals began development because of one simple idea: the developers wanted to be able to share their passion for hardcore gaming with their loved ones. In our interview, we spoke about the game’s origins that derived from a missing gap in gaming experience from the team’s family members, how physics-based titles helped inspire the release, the adorable pets that inspired the title’s cast of playable characters, and of course, its future availability. We had the opportunity to ask the game’s Product Manager, Andy Jianyi, questions about the developer’s upcoming release. Soon you will be able to duke it out as dogs, dinosaurs, rabbits, and more in the upcoming multiplayer brawler Party Animals from developer Recreate Games. ![]()
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